Boxer.io - Fun io games

Boxer.io - Fun io games

Smash the players on the battlefield and absorb their power! Join the gang beasts fight and enjoy the crazy action. Become bigger and stronger kicking every buddy in the PvE io arena! Win the round and become the last stickman fighter who lived in this battle royal!

Grab your boxing gloves, enter the battle arena, and smash all your enemies! The rules have never been so simple! Just kick the buddy fighters and don't get hit! The last io survivor becomes the winner! Handle it?

Playing Instructions for Boxer.io - Fun io games

Run, smash & avoid other smash heroes to become the last alive! Only one fighter will stay in this arena. So be this fighter!

Features You Can’t Miss

- Quick & simple game sessions
- Funny & addictive gameplay
- Colorful casual graphics
- Lots of skins to unlock
- Games with no WiFi
- Super easy controls

Does the game use Cocos, Defold, or any other game engine for its creation?

The underlying platform powering the game’s mechanics is Javascript.

Who is the creator of this video game?

The game studio credited with making this game is XTStudio.

What terms or phrases are used to describe the game?

The key terms that define this game are 1player, 2d, multiplayer, singleplayer.

What is the classification of this game in the gaming world?

This game is a .IO type in terms of gameplay style.

Which age group would enjoy this game the most?

The ideal age range for this game is Young Adults.

Does the game offer a mobile version for iOS and Android?

Yes, Boxer.io - Fun io games is designed for mobile platforms.

Are there any acts of cruelty in the game?

Yes, Boxer.io - Fun io games involves harm or cruelty towards characters.

Is this game suitable for a particular gender?

The game is targeted at the Male & Female gender group.

Are there any references to blood in the game?

Yes, blood is featured in Boxer.io - Fun io games.

Does the game have content appropriate for kids?

No, children would not enjoy playing Boxer.io - Fun io games.
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